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Virtual reality

Spring 2017

Learning that’s virtually fun

Graceful tropical fish circle around me as a sea turtle glides overhead. Slowly and steadily, hundreds of pink jellyfish swarm from behind and a curious striped creature moves in for a better look at what I assume is my virtual reality headset. In awe, I blindly reach out and it pulls away with alarm. The scene is so realistic I’m speechless.

Don McMahon is laughing. “You look pretty engaged right now,” says the director of the Washington State University Neurodiversity Lab located in the College of Education. “Fun is engaging and engaged students learn,” he’s been intoning, seemingly miles away in the background.

McMahon … » More …

Putting feeling into the digital world thumb
Summer 2016

Putting feeling into the digital world

A new touchstone for virtual reality

On its own, the gleaming silver skeletal hand looks like a disembodied limb from The Terminator. Strap it on a human and it becomes a glove to grasp things within virtual, computer-generated worlds.

Hakan Gurocak, the mechanical engineering professor at Washington State University Vancouver who designed the glove with his former graduate student Randy Bullion, says the haptic interface can be used in conjunction with virtual reality headsets and position sensors to add a new sense of touch to the experience of being in a digital environment.

More than just immersive computer games or movies, virtual reality and … » More …