How do you walk through a building in Atlanta when you’re in a classroom in Pullman?
If you can’t be there physically, virtual reality can deliver a new level of engagement, whether it’s watching Shaun White’s snowboard whoosh inches from your head, or working collaboratively on construction projects with students from Georgia.
Virtual reality is also a rapidly growing business. There were an estimated seven million VR headsets in 2016, which is expected to balloon to 47 million by 2020.
That acceleration has pushed companies like Intel to ramp up their VR offerings, including the 2018 Winter Olympics in PyeongChang, South Korea. The VR technology … » More …
Graceful tropical fish circle around me as a sea turtle glides overhead. Slowly and steadily, hundreds of pink jellyfish swarm from behind and a curious striped creature moves in for a better look at what I assume is my virtual reality headset. In awe, I blindly reach out and it pulls away with alarm. The scene is so realistic I’m speechless.
Don McMahon is laughing. “You look pretty engaged right now,” says the director of the Washington State University Neurodiversity Lab located in the College of Education. “Fun is engaging and engaged students learn,” he’s been intoning, seemingly miles away in the background.
On its own, the gleaming silver skeletal hand looks like a disembodied limb from The Terminator. Strap it on a human and it becomes a glove to grasp things within virtual, computer-generated worlds.
Hakan Gurocak, the mechanical engineering professor at Washington State University Vancouver who designed the glove with his former graduate student Randy Bullion, says the haptic interface can be used in conjunction with virtual reality headsets and position sensors to add a new sense of touch to the experience of being in a digital environment.
More than just immersive computer games or movies, virtual reality and … » More …